I found these two links that demonstrate how to create a font and how to inject it to an openGL mechanism with the Android structure:
So, have fun, send me some M&Ms, and while you're at it feel free to check out my GL, while OpenGL ES 1.0 uses GL10, and version 1.1 is imported as GL11, multiple file formats, text support, particle effects (used for sparks, flames,
Direct access to OpenGL, OpenCL, OpenAL, GLFW and other native APIs with A royalty-free, cross-platform API for full-function 2D and 3D graphics on use the stb collection of libraries for texture loading, font rendering and much more.
An intent allows you to start an activity in another app by describing a simple action you'd like to perform (such as "view a map" or "take a picture") in an Intent object. This type of intent is called an implicit intent because… Declares an activity (an Activity subclass) that implements part of the application's visual user interface. All activities must be represented by {@code } elements in the manifest file. It integrates easily with any protocol and comes out of the box with support for raw strings, images, and JSON. By providing built-in support for the features you need, Volley frees you from writing boilerplate code and allows you to… A Fragment represents a behavior or a portion of user interface in an Activity. You can combine multiple fragments in a single activity to build a multi-pane UI and reuse a fragment in multiple activities. Declares a single hardware or software feature that is used by the application. The purpose of a declaration is to inform any external entity of the set of hardware and software features on which your application depends.
Design, prototype, and share engaging user experiences across platforms, screens, and devices with Adobe XD. A drawable resource is a general concept for a graphic that can be drawn to the screen and which you can retrieve with APIs such as getDrawable(int) or apply to another XML resource with attributes such as android:drawable and android:icon. The Android platform includes support for the Bluetooth network stack, which allows a device to wirelessly exchange data with other Bluetooth devices. The application framework provides access to the Bluetooth functionality through the… This document describes the fundamental Google Play Billing components and features that you need to understand in order to add Google Play Billing your application. The root element of the AndroidManifest.xml file. It must contain an element and specify package attributes.…